Capcom schneidet Resident Evil Requiem: Datamine enthüllt Ermittlungsmechanik und tiefere Leon-Grace-Interaktion
In Bezug auf Umfang unterscheidet sich Resident Evil Requiem nicht wesentlich ängern, doch scheint es, als hätte CAPCOM während Entwicklung Ambitionen Spiels zurückgefahren.

Kurzfassung
Warum das wichtig ist
- In Bezug auf Umfang unterscheidet sich Resident Evil Requiem nicht wesentlich ängern, doch scheint es, als hätte CAPCOM während Entwicklung Ambitionen Spiels zurückgefahren.
- In terms of scope, Resident Evil Requiem is not much different from its predecessors, but it seems like CAPCOM had to rein in the game's ambition at some point during development.
- Besides scrapping a Chapter 2, the development team seems to have done away with plenty of other features and mechanics, including investigation mechanics and systems that suggest there would be more interplay between the Grace and Leon segments.
As reported X, dataminers recently took a good look at the game's files and have made some very interesting discoveries.
Among the scrapped features discovered are: (1/3) More interesting lost tidbits from Resident Evil Requiem data digging, some of the most interesting discoveries: -Merchant type character spotted in background of a scrapped weapon customization screen. -Tutorial screens for an investigation mechanic for a murder scene (3/3) -Leon could use the blood to temporarily enhance abilities, could craft items related to this, was also an "overdose" mechanic. -Was a "seizure" mechanic for Leon, & a Professional difficulty. -Scrapped animations for zombies to take Emily.

LOT more in the original thread. While datamined information never paints the full picture, it's easy to see why some of these features were cut. The investigation mechanics would probably have significantly slowed the pace of Grace's campaign. Leon having to repair his bike (presumably the same bike he uses in the final game to reach the Raccoon City Police Department ) would have done the same as well.
On the other hand, some of
On the other hand, some of the scrapped mechanics feel like missed opportunities to make the experience a little deeper and better stand out from its predecessors. In particular, the map showing both Grace and Leon suggests that more interplay between the two campaigns was planned; with small glimpses of this seen during the Rhodes Hill Clinic, one has to wonder how a full-blown approach would have worked for the entire game.
Even so, Resident Evil Requiem remains one of the best survival horror games of the current generation. "Parts of this game are the best, scariest, and most intense this series has ever been, other parts are merely alright, but no part of the game is bad and it's all very distinctly Resident Evil.
While it won't be everyone's new favorite, Resident Evil Requiem should hit enough right notes for most fans," wrote Nathan Birch in his review. If you are still navigating the dilapidated streets of Raccoon City, head over to our Resident Evil Requiem guides hub for all the help you may need to solve puzzles or master Leon's excellent combat mechanics.

About the author: Francesco De Meo
About the author: Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack.
After joining Wccftech gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi "Suda51" Suda, Resident Evil series creator Shinji Mikami, Team NINJA's president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3.
When he's not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band. Wccftech on Google to get more of our news coverage in your feeds.
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